00:00
00:00
MinionOverlord

42 Game Reviews

2 w/ Responses

A masterful piece in the art of Madness and combat, delightful in almost every way. The only problem I have is that I have terrible lag in certain areas and in higher levels of the arena, which gets very annoying when my character walks all the way to the edge of the screen and then fires at the wall where enemies used to be, but I can't blame too much onto this game as I am only on a laptop. I have found a temporary fix that I enjoy as a challenge, it's that I use only my character and only give him a blade meant to reflect all my enemies bullets. This strategy both makes this game a little more interesting to watch, and also cuts the lag much more than my other method of getting a big-mag and spraying the screen with bullets. I recommend that you update to further reduce massive CPU usage, but I digress that this game is still fun regardless.

I stopped every cell in the world from dying...

It was simple, and seemed pretty selfish, but it worked. Just work, go to work, be at work, never skip, and don't spend time with the family. You get the cure, but it isn't truly worth it in the end, being the last man alive...

Worthy to say, this is one of the greats.

Once every so often, you stumble across a game that impresses you to an extent like no other. To me, this is one of those times. The sounds are so enjoyable, trippy sci-fi art style is always a plus, simple but difficult and fun game play is the best, and is just an addicting game for all ages. This deserves all the 10's and 5/5's it can get...

Ha lazers!?

I am a shotgunner! I shoot things at close range with tri-shot shotgun and no matter the odds I come out clean! A previous reviewer states lasers being overpowered, but I can't use those things cause of the straight edge. I kill in direction, when you shoot at an enemy you have to rely on a straight bullet to hit multiple targets to get max effectiveness. I like shotguns cause they do massive damage while spreading to a random assignment of direction, while the tri-shot is more a precise version. Enough on that, onto the REVIEW:>> Alright, I got to admit, I really enjoyed this. Sure the story could have been farted out my a rhino, but who needs a reason to go around and shooting things all day? Plus to that is you gain skills to do cool things and to help murder tons of lizard/metroid/dinosaur things. The graphics are decent enough that I get to enjoy cool gun effects and still tell what is an enemy to the background. The overall flow from jump-shoot-double jump-reverse direction fire, is all very well placed. I also like how you can slowly gain diamonds for completing certain achievements and eventually work up to getting a premium gun. So I say: -2 story, +4 upgrading system, +2 on good killing music, +3 on a fair length in the game, +1 from just cause it is seriously fun.

FML mode makes this game near impossible...

This game is awesome, fun, random, cool, and elephantatious. One thing though is with FML mode, there's nearly no way to beat the game without some severe luck. Some levels do not go good with this mode people...

I survuved!...

Up to number 24 before getting too bored. I was really entertained by this as it is a brilliant concept and had tricky parts that took me a lot of thinking to decipher past. Sometimes I just had to fill the canvas with stencils just to make certain small shapes, which was able to get me just past the par percentage. I liked this game the minute I tried painting one, cause I knew that a game about art and one with such beautiful music will not let me down. Then I loved it once I finished with one canvas, and had to start thinking hard the immediate next painting. I could take only so much of this though as it is all fun and interesting until you have seen enough. I am proud to say that I didn't use any hints or walk through the whole 24. If you don't believe me then I guess you didn't take your time thinking on the levels...

It's like a hippo leans on your bike...

Well, this is just one of those games where you have to admit... the only problem is that you can't get the fricken thing to behave it's physics engine for a minute. I rate well on the fun I had and the apparent hard work and flashy lights. Good idea, Good game, Good levels, bad top heavy material. Although I guess you could say that the frustrating weight distribution is your ultimate enemy that you must conquer to beat the game.

HA!

I couldn't have agreed with Jesuispotato any more, slow jumping and nice guitar playing have nothing to do with art, but you just fail to understand what is art then. You have to understand that art is a adaptive process that is enjoyed differently with everyone's eyes. The big picture is to understand to find the light by locating the key to your own personal salvation, that is the art that within my eye was perceived from the interesting game. The point of this game is to (most likely) allow you to complete obstacles while slowly revealing the meaning that is shrouded by the darkness and appear with the satisfying unique result from the beauty of the accomplished presence. I rate highly on the excellent animation, the interactive and high quality environment, the pleasurable music, the puzzles and their completed results, the tidbits of fun from the exploration and chatting with the fellow inhabitants, the hidden thoughts telling you to find the truth by ringing the dore bell, and because of my platinum rule "Rate from how much fun your having!"

It's a "what if" game.

If you live your life just holding your right button to continue through your day, than satisfaction is not a present factor. All people don't understand that morally or majority correct is not law, or that law is just a boundary of what powerful influential people construct. This is not that clear in the game, and most likely is not an intended reaction, but it is a reaction. Respect, honor, and understand works that were created rather not on how you perceive it as useless but on the value of entertainment found in it. Which I found it entertaining, but I find it monotonous upon story as most of it is not too unexpected and the moral isn't as clear as intended. The good thought put into what to present is admirable, but not original as many already know that schedule is worthless if you follow it all the time. I rate well upon the good idea and the "outside-the-box" objectives, but lessen the rest on the simple animation and the lack of area to explore for the message to be shown fixed and clear.

You have to admit, this is very good!

I enjoy the two sided game-play of "serve beer" and "save beer". You are always on your toes for Doug and still attempting to not spend a keg of ale on a single bucket. Though it does get a little dull, I just get very angry as eventually I have to spend what little money I made from not hitting Doug on getting the beer I lost cause of Doug. I am not the fastest hitter so a lot of my stock is wasted on smashing his dace in, which sometimes he takes forever to give up! I give you a reasonable score for having very fun play styles and for the music and graphics, but down a few on the ever boring staleness that ensues after awhile and the slightly overpriced upgrades; I couldn't get anywhere past the hammer as I only made $240 each game and spent it on restocking. Too long Doug fight sequences.

If you play in the Darkness, you best learn how to fight it.

Eddie @MinionOverlord

Age 37, Male

Founder of WWWSI

Summer Vacation

Las Vegas

Joined on 7/5/09

Level:
5
Exp Points:
270 / 280
Exp Rank:
> 100,000
Vote Power:
4.49 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
0
Saves:
1
B/P Bonus:
0%
Whistle:
Normal
Medals:
566