I see why Drewpull might antagonize this game.
It has many levels with not too drastic changes of slightly expected levels which the goal is pretty monotone. The game though has interesting characteristics and makes much sense where the goal is and how to get there. The multiple platforms and invisible, separated levels keep your eye on focusing onto which levels can be completed that you get all the stars. The continued style which has different puzzling dimensions upon all the wide span of carefully constructed levels which would take forever most likely to ensure no stuck moments along with the interesting retro style artistry reassures proper game play. I personally enjoyed the challenge of completing each level as fast as possible without pushing "C" to merge any of the maps or require to rewind with "V". Overall, I see that this was difficult to complete in which the design requires hard determination, also the game is simple and understandable which enhances game play so you never forget what is needed to play. I rate highly by the outbalancing so that the good pretty well leaves the bad unnoticeable and tolerable.